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Tsushima

Summary of Contents

INTRODUCTION: Acknowledgements; The battle of Tsushima; Distances and Scale; Base Sizes; Squadrons; Game Set Up; Definition of Ship Types

GAME SEQUENCE, ORDERS AND INITIATIVE: Orders and Initiative

VISIBILITY, WEATHER AND SPOTTING: Visibility; Weather Changes; Spotting

MOVEMENT: Basic Movement; Evasive Manoeuvres; Ramming and Collisions; Minefields

COMBAT: Firing Arcs; Gunnery; Gunnery Hit Location; Effects of Shell Hits; Armour; Gunnery Critical Hits; Torpedoes; Underwater Critical Hits; Mines; Applying Hull Damage; Critical Damage Effects; Slim Chance; Combat Examples; Remarks on the Effects of Armour

INTRODUCTORY SCENARIO

SHIP CONVERSION FOR USE WITH THESE RULES

SHIP GAME DATA TABLES: Austria; France; Germany; Great Britain; Italy; Japan; Portugal; Russia; Spain; United States

APPENDIX 1 – COUNTERS

APPENDIX 2 – SHIP RECORD SHEETS

 

This page last updated on 15/07/2006