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The items in this list are generally
also included in the clarification and correction sheets
which can be found elsewhere on the site.
New in 3.1.1:
New in 3.1:
-
Clarifications
to the order of play involving aircraft.
-
Corrections to
Gunnery modifiers.
-
Adjustment to
torpedo fire so you cannot shoot yourself.
-
Air-to-Air
Combat has new combat rules and damage effects.
-
Surface-to-Air
Combat has changes and expansion to AA rules and new rules for Friendly Fire.
-
Air-to-Surface
Bombing has introduction of horizontal range to replicate the Bomb Release
Line. New Dive Bombing Rules.
-
Some
corrections to Game Play Tables.
Other Items
- Revision in March 2005 of
torpedo firing rules to clarify sequence of play, simplify effects of the
first turn while the torpedo arms, and change the to hit rolls (allowing
for length of time in the water and effects of wide and narrow spreads).
This revision is available in the revised corrections
download sheet.
New Product
The changes that appear in this volume represent data
corrections unless otherwise noted. These are so far rectification of typing
errors.
The second edition of these rules incorporates a new
alternative initiative system, as well as a new gunnery system for use in
larger battles. The ship data list has been greatly expanded and there are
now 10 scenarios provided.
Back in Print as Edition 4.1 (April 2006) which includes
revised Copenhagen Scenario.
A correction to the Copenhagen Scenario is available as a
download.
New in 4.0:
- Scenario set up clarified.
- Order of play revised slightly.
- Movement rules expanded and some rules treated as
detailed which can be left out if desired.
- Shooting rules tidied up, some rules treated as
detailed which can be left out if desired.
- Master Gunners used optionally in version 3
dropped.
- Optional reload rules based on Crew skill.
- Enemy shooting in your phase clarified (this is
impromptu fire).
- New gunnery results table.
- New criteria for critical hits (a double on dice,
that causes damage).
- Better and more detailed explanation of the effects
of Gunnery.
- Striking Ships rules clarified and expanded.
- Boarding actions changed so that 1) they are
resolved in one phase and 2) no longer use the broadside as a combat
factor.
- Points values corrected.
- New set of 9 Scenarios inserted.
- Corrections in January 2005:
clarification regarding resolution of Boarding Actions, text corrections
in some scenarios regarding Crew Quality and weather
- Clarifications in January
2005: show the effect of various gunnery results with the different levels
of detail possible in a game.
- Clarification in March 2005
of sequence of Damage and Repair, which can mean that repair is done
before a damage has an effect in play
New in 1.1:
- Clarification on use of miscellaneous stores.
- Explanation of effect of obsolescence on cost and
correction of text error.
- Correction to Diving and Climbing Half Loop rules.
- Clarification of effect of difference in height
when obtaining a lock for air to air missiles.
- Correction of error in modifiers when resolving a
missile attack (pluses and minuses inverted)
- Revised rule when making an attack on a surface
target to define effect when attacking a "multiple target".
- Data correction for F-84F Thunderstreak.
- Correction of typing error in spelling of Yakovlev.
Back in print as 2nd Edition with updated rules (April
2006).
New in 1.2:
New in 1.1:
- Corrections to some ship names and command values.
- Some Corrections to Special Rules in Scenarios.
- Corrections in interpretation
of gunnery results shown in Update sheets.
- Clarification to movement in
Update sheets
Other items
- We have created some chance cards to
add some interesting bits and pieces to the game. Go to the Grand Fleet
Actions page and download them.
New in 2.2:
- Command Quality and Traits tidied up and added to
basic system.
- Initiative procedure altered to use Quality and
Traits to "tie break".
- Gunnery Weapons expanded.
- Ramming Rules Clarified and slightly altered (one
dice roll not one per ship so significant ramming. damage to target more
likely to "dent" the attacker).
- Boarding Rules clarified.
- Crew Quality modifiers used more in game (and
corrected).
- A few more ships.
- Suggested Points values calculation added.
New in 2.0:
- All the data from Ironclads at War is combined into this edition.
- Additional Rules have been rewritten
- Some extra rules have been removed and put on site
as downloads.
This product is no longer available. All the ship data
has been placed in the 2nd Edition of Blue Steel Grey Thunder.
- Campaign Rules are now available as a download.
Perfidious
Albion
Now out of print but still available via WOL
New in 9.0:
New in 3.2:
New in 3.1.2:
New in 3.1:
-
Effect of loss
of altitude if you fail VPSR modified (made more dangerous if you fail).
-
Correction and
clarification in ground attack when using rockets.
-
Addition of
the Supermarine Walrus.
New in 3.0:
-
Changes to
Crew Skill generation.
-
Variable Pilot
Skill Roll becomes standard with "old style test" retained as alternative
simple option.
-
New rule for
Dazed pilots.
-
Effects of
Damage on Turning.
-
Climbing rules
clarified.
-
Ammunition
supply rules made a bit more restrictive for larger calibre weapons to
remove anomalies when using late war aircraft.
-
Formation
shooting rules made clearer.
-
New Critical
Damage table introduced.
-
A few Data
corrections.
Other Items
- Revision in March 2005 of
underlying calculations in Flak Defences to clarify how much Flak you get
for how many guns. This is particularly necessary in attacks on ship
targets. The correction is available as a download.
New Rules
New in 3.1.1:
New in 3.1:
Sea Wars
Now out of print but still available via WOL
New in 4.1:
-
Clarifications in the operation
of Gunfire, Armour and penetration.
-
Revision in
operation of Carriers and Air Bases.
-
Corrected
Consolidated Damage table.
Stations Manned and Ready
Part I
New product
Download available to revise the game set up, as well as
correct some areas of text.
Points values corrected August 2007
Stations Manned and Ready
Part II
New product
Points values corrected August 2007
Stringbags
New in 1.1:
-
New rules
regarding the effect of damage on turning.
-
Revised rules
for climbing and diving half loops.
-
Effect of loss
of altitude if you fail VPSR modified (made more dangerous if you fail).
-
Effects of
formations on shooting.
-
Changes in the
Mission criteria for Defensive Patrols, Ground Attack and Reconnaissance
Flights.
-
Clearer
explanation of mission and tactical success in campaigns.
Other Items
- Correction in March 2005 of
my mistake in the conditions for the initial test for Climbing Half Loops.
The actual formulae in the rule text are correct but one has had a slight
clarification added. The correction is on the revised download sheet.
Tsushima
Now out of print but still available via WOL
New in 1.1:
- Some modifications to Gunnery esp. range modifiers.
- Some corrections to biggest gun ranges.
- Introduction of shore batteries.
- New Ship record sheet.
New Corrections
- Some revised to hit
modifiers.
- Remaining changes are mainly
making rules clearer.
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