Since 2007 we have undertaken an extensive updating and
expansion of the ship data. Revision of the gunnery data has meant that many
values from the original rules have been altered, with a consequent change
in points values. In addition, a change to the application of the cost
component provided by weapons in the ship points values has been applied, so
that each weapon now has a value over any maximum range up to 5 range bands.
This means that a ship with a gun that can shoot 5 RB, but which can only
see 4 RB applies a cost appropriate to 4 RB.
There are five sections to this page.
They are Construction,
Pre-Dreadnought Ships,
World War 1 ships,
World War 2 ships and
Data Changes. In addition
there is a sheet of 8
Generic merchant ships.
Finally, as promised, and done much
quicker than I had expected, there is an Excel data file, which includes ALL
1185 data entries so far created. This should keep you happy. You should
note that there are up to four batteries of main armament. Batteries 5 and 6
are used for the alternates in the case of changes to armament, and there
are fields that show which battery number is replaced in either case, as
well as any changes in cost or DPAA value and there is an extra note
regarding the change. Please also note that the original data file includes
accented characters, umlauts, etc.
In the original data file the fields
with the names of ships in the classes and notes are unlimited in length. I
have made sure that in the data file the entries that were cut off at 255
characters have had the missing text replaced. I am uncertain how that will
operate in your version of Excel. If you have any
difficulties please let us know.
Construction
The following files provide a combined edition of the
two original construction downloads, updated to cover any revisions with a new separate weapon data sheet.
Some words of explanation are required regarding the
weapon data document. In the original construction system we provided weapon data
by nationality. When we were updating the database, it came to light that
for the early period there are many cases where one nation provided arms for
many others, and this was leading to a lot of duplication. For this reason
in the case of the earlier weapons you will find them listed under their
primary manufacturer, followed then by a breakdown of their use by other
nations. We hope that this is acceptable. The data tables now show a cost
component applicable to the weapon which varies by the range over which it
can be used by the ship concerned.
You will also find that because we have been able to
group the weapons, those with identical game capability are all listed
together. This is another reason why the game data now shows a gun with a
simpler annotation such as 12" (L/45) - [01]. The number in brackets is just
an identifier so you can trace it back to the weapon data table if you want
to see what gun it is. This identifier has no actual value in the game.
The first two files are in PDF format. We have also
made an Excel file of the weapon data and cost table which may be of some
help. As a word of caution, the weapon data document has over 70 pages.
A correction to the game data for the Japanese WW2 Takao Class of Heavy
Cruisers has been made. The Chokai and Maya only carried 8 torpedo tubes for
much of their service. The points values have been adjusted for the base
data for this entry, and also for the optional loadout with improved 24"
torpedoes for Chokai in 1945.
Maya was modified in late 1944 to carry 16 24" tubes but no reloads, as
shown in the dataset, but the Chokai never had these modification applied.