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Stations Manned and
Ready - Naval Battles - I.1
The Battle of Jutland |
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Summary of Contents
INTRODUCTION
COMMENTS: Class names; Ships Names; Terminology
COMMANDERS: Using Jellicoe and Scheer
BATTLE
FLEET SAILING ORDER
SETTING UP THE BATTLES: Running the Battles using Option One (Historical);
Running the Battles using Option Two; Scouting for Tactical Advantage; End
of Battle; Correction factors
OPTIONAL ADDITIONAL RULES: Light Cruisers and Destroyers; Event Cards
FLEETS: Points Values; German Forces; British Forces; Overall relative
values of the Fleets
THE BATTLES: “Battle Cruisers in Sight”; Enemy in Sight “The Run to the
North”; The Battle Fleets engage; Jellicoe’s Dilemma “The Death Ride of the
German Battle Cruisers”; “Blind Man’s Bluff”; Ships that pass in the Night
REVISED GAME SET-UP AND VICTORY CONDITIONS: Selection of forces; Scouting
Forces; Weather; Tactical Visibility; Terrain; Laying out the Game
Environment; Calculation of Scouting Values; Tactical Advantage; Randomised
Deployment of Forces; Reserve Forces and “Flank Marches”; End of Game
WARSHIP DATA: Filling in the Squadron Record Sheet;
Germany;
Great Britain
SQUADRON RECORD SHEET
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This page last updated on
18/05/2007
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