A & A Game Engineering

Home ] Up ] About A&A ] New Releases ] Product List ] Product Support Menu ] Game Data Programmes ] Work in Progress ] Show Dates ] List of Stockists ] Download Page ] How to Order ] Site History ] Miniatures Shop ] Author's Guide ] Currently unavailable ]

Note to users on how to navigate our site.

In the top bar you will find a PRODUCT LIST hyperlink. Use this as an index to find the product page you are looking for. Any downloads for the product can be accessed from here.

The revised
PRODUCT SUPPORT MENU
now incorporates both the old FAQ pages and the template downloads on one page. All downloads for all products can be found here.

The Site History is worth looking at because it summarises recent changes to the site. You can also navigate from the Site History to the relevant product page, and thence to the specific download for the product.

 

Scramble !

Summary of Contents

INTRODUCTION: Scales; Definitions; Sequence of Play

MEN AND MACHINES: Determining Crew Skills; Skill Rolls; Dazed, Wounded or Dead Aircrew; Crew Survival; Experience; Spotting; Obsolete Aircraft (Optional); Mechanical Unreliability (Optional); Destruction of Aircraft

SETTING UP A GAME AND DEPLOYMENT: Points Values; Preparing the Game; Starting the Game; Victory and Defeat; Sequence of Play

FLIGHT FUNDAMENTALS: Formations; Effect of Altitude on Performance; Tailing; Order of Movement Actions; Movement; Turning; Effects of Damage on Turning; Climbing; Zoom Climb; Climbing Half Loop; Diving; Diving Half Loop; Stacking; Variable Dive Rates; Altitude loss following a failed VPSR

SHOOTING: Guns; Arcs of Fire; Lines of Fire; Target Priority and Timing; Aircrew Shooting; Shooting Procedure; Modifiers; Hitting the Target; Automatic Hit Bonus; Ammunition Supply; Damaging the Target; Critical Hits; Effect of Formations on Shooting; Special Weapons; Combining Fire from Multiple Mounts

ATTACKING A SURFACE TARGET: Area Bombing Attacks; Hitting the Target and Bomb Damage; Ground Attack with Guns and Rockets; Hitting the Target; Guns and Rocket Damage; Anti-Shipping Strikes; Deep Penetration Raids; Kamikaze Attacks

BIBLIOGRAPHY

GROUND DEFENCES AGAINST AIR ATTACK: Anti-Aircraft Batteries; Heavy Batteries; Light Batteries

NIGHT ACTIONS: Markers; Spotting at Night; Jamming and Interference; Searchlights

OPTIONAL RULES: Simplified Pilot Skill Rolls; Losing contact with the Enemy; Dark Night; Weapon Alignment; Transonic speeds; Computing Gun Sights; Aircrew Training; German Secret Weapons; Re-arming and Repairs

SETTING UP A TYPICAL GAME

AIRCRAFT DATA AND THEATRES OF USE: Understanding Aircraft Data Tables; Aircraft Theatres of Operation; Australia; France; Germany; Great Britain; Italy; Japan; Poland; Russia; United States; Aircraft Notes; Operational Theatres: North West Europe, Southern Europe and Africa, Eastern Front, The Far East, Other Theatres

APPENDIX A - A TASTER SCENARIO

APPENDIX B - AIR COMBAT FOR THE BEGINNER

APPENDIX C - TABLE OF AIRCRAFT WEAPONS

APPENDIX D – DESIGNERS’ NOTES

FIGHTER RECORD CARDS; BOMBER RECORD CARDS

 

This page last updated on 15/01/2007