Quality Wargames Rules since 1996
© A and A Game Engineering 2017 - last updated 13 June 2017
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:

PDF

Current Edition:

3.2

Number of pages:

52

Recommended scale:

1/300

Complexity:

4/10

Level of detail:

7/10

Dice required:

D6, D10 Product Code AA050
Air Rules

(13 June 2017) This product will be revised in the latter part of 2017 to

incorporate the game data which appears in Angels 15, which will be

discontinued. The title will become a POD product as part of this process.

Some of the additional material, such as the Theatre Lists, will be transferred

to PDF downloads which will be available from this website.

Description

These rule operate in three dimensions while only physically using two, height being indicated beside an aircraft. Weapon effectiveness is taken into account, and the skill of your aircrew is paramount. This is varied by nation and period to get the right feel for the game. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure, Flak, Bombing, Night Actions, etc. The rules are simple enough for a player to pick up the fundamentals quickly, and to control several aircraft. Experience has shown that a players can handle about 4 planes with ease. There are a number of optional rules to make life even more exciting for the unwary, introducing new complexities into the game, as well as offering some emerging technologies. While the rules are quite short, they are supplemented by introductory data with over 200 selected aircraft from the main theatres of World War Two. Players will be able to see the differences caused by new designs and trying to stuff more into an old design. Additional aircraft data is available in the supplement Angels 15
Scramble ! Air Combat 1930 – 1945 by Alan Butler and Andrew Finch
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