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Salamis ad Actium |
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Naval Wargames Rules for Ancient Times
by David Manley
with Andrew Finch and
Alan Butler
Order Code AA130
An updated version of this product is in preparation as
part of our process of
going paperless mentioned on the
Work in Progress
page.
The current edition of this title is no
longer directly available in print from us. It remains available via
an
electronic download
Current Edition 1.0
40 pages; recommended scale 1/1200; complexity:
6/10; level of
detail: 6/10; avg game length 2-3 hours; dice required: D10,
D6
View Summary of Contents
Download Updates, Corrections and Clarifications via the
Product Support
Menu Page
With these rules you can take
command of the fleets of antiquity with oared galleys roaming the
Mediterranean, maintaining control of your Empire and keeping the Pirates
in check. In those days warfare was up close and personal. The wars
between Greece and Persia, Rome and Carthage, The Roman Civil War, all are
covered. You can ram, carry out oar rakes, board the enemy, fire archers
and ballistae, hurl rocks from stone throwers.
A list of 40+ ship types is provided,
which with their variants adds up to a total of 80 data sets. There is also
a points value system. We have incorporated a command system which allows
for both good and bad commanders, and which has an effect on the flow of the
action. The turn is of variable length and certain actions will only be
permitted during an Intermediate Phase which happens at random.
A simple campaign system is provided
as a basis for those with Imperial ambitions. |
This page last updated on
15/03/2010
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