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Perfidious Albion |
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Pre-Dreadnought Naval Rules
by John Hurst
Order Code AA070
An updated version of this product is in preparation as
part of our process of
going paperless mentioned on the
Work in Progress
page.
The current edition of this title is no
longer directly available in print from us. It remains available via
an
electronic download
Current Edition 9.0
42 pages; recommended scale 1/1200 to 1/3000; complexity: 5/10; level of
detail: 4/10; avg game length 3 hours; dice required: D10, D6
View Summary of
Contents
Download Updates, Corrections and Clarifications via the
Product Support
Menu Page. In addition Rule Supplements with
War in the Air, a Campaign system and Victorian Fantasy Scenarios can be
found here.
The game system uses a broadside ship plan to record
both the ship game details and the damage caused by shooting. Guns, turrets,
conning tower, propulsion, steering gear, magazines and quick firers are all
shown, and the damage system records hits and resulting damage. Also
included are ship’s crew skills, differences in technology, armour
penetration and torpedoes, weather, etc. The rules also allow for torpedo
resolution and the use of mines.
The Dockyard Manual is part of the rules, enabling
the player to design his own ships for the game, either from historical
sources or his imagination. Technological variety is allowed for, so that
ships can range from early ironclads to modern (for 1910) warships. The
booklet also includes some sample ships built using the design system.
For pre-prepared Ship Grids for these
rules, try Fighting Fleets |
This page last updated on
15/03/2010
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