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Perfidious Albion

Pre-Dreadnought Naval Rules

by John Hurst

Order Code AA070

An updated version of this product is in preparation as part of our process of going paperless mentioned on the Work in Progress page. The current edition of this title is no longer directly available in print from us. It remains available via an electronic download

Current Edition 9.0

42 pages; recommended scale 1/1200 to 1/3000; complexity: 5/10; level of detail: 4/10; avg game length 3 hours; dice required: D10, D6

View Summary of Contents

Download Updates, Corrections and Clarifications via the Product Support Menu Page. In addition Rule Supplements with War in the Air, a Campaign system and Victorian Fantasy Scenarios can be found here.

The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting. Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship’s crew skills, differences in technology, armour penetration and torpedoes, weather, etc. The rules also allow for torpedo resolution and the use of mines.

The Dockyard Manual is part of the rules, enabling the player to design his own ships for the game, either from historical sources or his imagination. Technological variety is allowed for, so that ships can range from early ironclads to modern (for 1910) warships. The booklet also includes some sample ships built using the design system.

 For pre-prepared Ship Grids for these rules, try Fighting Fleets

This page last updated on 15/03/2010