Quality Wargames Rules since 1996
© A and A Game Engineering 2017 - last updated 13 June 2017
Naval Rules Naval Rules
A and A Game Engineering

Available in Formats:

PDF

Current Edition:

9.0

Number of pages:

42

Recommended scale:

1/1200 to 1/3000

Complexity:

5/10

Level of detail:

4/10

Dice required:

D6, D10 Product Code AA070
Naval Rules

(13 June 2017) We have taken the decision that this title will not become part

of our POD range. As part of the ongoing product review we wish to

incorporate the Ship Grids used in the game into the main rules, so everything

is in one place. The advantage of the PDF for this product is that the grids can

easily be printed out at home; with a POD making copies wouild be

impractical. .

Description

The game system uses a broadside ship plan to record both the ship game details and the damage caused by shooting. Guns, turrets, conning tower, propulsion, steering gear, magazines and quick firers are all shown, and the damage system records hits and resulting damage. Also included are ship’s crew skills, differences in technology, armour penetration and torpedoes, weather, etc. The rules also allow for torpedo resolution and the use of mines. The Dockyard Manual is part of the rules, enabling the player to design his own ships for the game, either from historical sources or his imagination. Technological variety is allowed for, so that ships can range from early ironclads to modern (for 1910) warships. The booklet also includes some sample ships built using the design system. For pre-prepared Ship Grids for these rules, try Fighting Fleets
Perfidious Albion Naval Wargames Rules for the Pre-Dreadnought Era by John Hurst
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