INTRODUCTION: Acknowledgements; The
Battle of Jutland; The Forces at Jutland; Distances and Scale; Base Sizes;
Squadrons; Game Set Up; Definition of Ship and Aircraft Types
GAME SEQUENCE, ORDERS AND INITIATIVE:
Orders and Initiative
VISIBILITY, WEATHER AND SPOTTING:
Visibility; Weather Changes; Aircraft and Weather; Spotting
MOVEMENT: Basic Movement; Evasive
Manoeuvres; Ramming and Collisions; Grounding; Submerged Movement;
Minefields; Aircraft and Airships
COMBAT: Firing Arcs; Naval Gunnery;
Gunnery Hit Location; Effects of Shell Hits; Armour; Gunnery Critical Hits;
Torpedoes; Underwater Critical Hits; Mines; Applying Hull Damage; Critical
Damage Effects; Slim Chance; Anti Aircraft Gunnery; Bombs; Depth Charges;
Air to Air Combat; Combat Examples
INTRODUCTORY SCENARIOS: Cruiser Action;
The Battle of Dogger Bank
SHIP CONVERSION FOR USE WITH THESE RULES
SHIP DATA TABLES: Austria; Bulgaria;
France; Germany; Great Britain; Italy; Japan; Russia; Sweden; United States
AIRCRAFT DATA TABLE
SHIP CLASSES, ARMOUR AND DAMAGE
GUNNERY ARC TEMPLATES
COUNTERS AND TURN TEMPLATE
RECORD SHEETS