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Jutland |
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Naval Wargames Rules for the
Dreadnought Era
1906 to 1918
by Graham Short
Order Code AA125
£7.00
Current Edition 1.0
36 pages; recommended scale 1/1200 to 1/6000; complexity:
5/10; level of
detail: 4/10; avg game length 2 hours; dice required: D20, D12, D10, D8, D6,
D4
View Summary of Contents
These rules are quick and simple to
play providing a fast game for the Dreadnought Era between 1906 and 1918.
The scale is 1 nautical mile to 10cm. The rules incorporate weather,
spotting, submarines, aircraft and minefields, and allow for both written
orders or sequential movement. An innovative gunnery system is used, taking
account of the range, penetration and damage by using different damage dice.
Base to hit chances depends on gun calibres and the introduction of director
fire on modern battleships. Simple aircraft rules have been included which
allow for rudimentary air attacks, which would have been possible against
ships and for air to air combat.
In line with the style and intention
of the rules, armour has been standardised for each type of vessel. Where
there are specific cases where inferior armour was fitted, this has been
allowed for. Guns have been grouped into 10 classes following the same
philosophy.
There is a fleet list covering the
significant vessels of 10 nations in this period with over 300 vessels. A
simple conversion system allows you to quickly put together the game data
you need to fight a battle.
Counters are provided to enable you to
sit down and play two introductory scenarios. The rules also include an
order of battle for the British and German Fleets at Jutland.
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This page last updated on
12/05/2008
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