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Jutland

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Naval Wargames Rules for the Dreadnought Era
1906 to 1918

by Graham Short

Order Code AA125

Please note that this title is no longer directly available in print from us. It remains available via an electronic download

Current Edition 1.0

36 pages; recommended scale 1/1200 to 1/6000; complexity: 5/10; level of detail: 4/10; avg game length 2 hours; dice required: D20, D12, D10, D8, D6, D4

View Summary of Contents

These rules are quick and simple to play providing a fast game for the Dreadnought Era between 1906 and 1918. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, submarines, aircraft and minefields, and allow for both written orders or sequential movement. An innovative gunnery system is used, taking account of the range, penetration and damage by using different damage dice. Base to hit chances depends on gun calibres and the introduction of director fire on modern battleships. Simple aircraft rules have been included which allow for rudimentary air attacks, which would have been possible against ships and for air to air combat.

In line with the style and intention of the rules, armour has been standardised for each type of vessel. Where there are specific cases where inferior armour was fitted, this has been allowed for. Guns have been grouped into 10 classes following the same philosophy.

There is a fleet list covering the significant vessels of 10 nations in this period with over 300 vessels. A simple conversion system allows you to quickly put together the game data you need to fight a battle.

Counters are provided to enable you to sit down and play two introductory scenarios. The rules also include an order of battle for the British and German Fleets at Jutland.

 

Download Jutland Templates

Download Jutland Clarifications

This page last updated on 08/12/2009