|
Summary of Contents
INTRODUCTION: Scales; Dice and Die
Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun
Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality
TERRAIN, CURRENT, WIND AND VISIBILITY:
Shallows; Currents; Wind; Visibility; Lines of Sight
ORDER OF PLAY AND INITIATIVE: Initiative
for small actions; Initiative for Fleet actions
MOVEMENT: Turning; Collisions ; Forcing
the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen
Masts; Anchoring
FIRING: The Basics; Hitting the Target;
Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and
BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and
Gunnery; Damage to Paddle Wheels; Howitzers
GUNNERY ARCS
RAMMING AND COLLISIONS: Contact;
After-effects of Rams and Collisions; Damage from Rams and Collisions;
Locking; Ramming Special Effects; Spar Torpedoes
OPTIONAL RULES: Static Torpedoes
(Mines); Mobile Torpedoes;
Grounding; Shore Batteries; Mortars; Obstacles
(Log Booms etc.); Machine Guns and
Snipers; Morale; Boarding; Illumination
(Searchlights and Flares); Submarines; Temporary Armour; Ships
Alongside; Grapeshot; Turret Traverse; Towing; Forts and Fortresses;
Movement under Sail
(optional)
SCENARIOS: The Battle of Hampton Roads;
The Battle of Iquiqui; The Battle of Angamos; Somewhere on the Yazoo River,
1863
REFERENCES
SHIP DATA TABLES: Union Ironclads; Union
Seagoing Warships and Gunboats; Confederate Ironclads; Confederate Gunboats,
Commerce raiders and Blockade Runners; Danish Vessels; Chilean Vessels;
Peruvian Vessels; Austrian Vessels; Italian Vessels; British Vessels; French
Vessels; Russian Vessels; Turkish Vessels; Generic Vessels
SHIP RECORD CARDS
SUGGESTED POINTS VALUE CALCULATION
FIRING ARC AND SAILING CIRCLE TEMPLATE
SALVO GUN FIRE TABLES
|