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Iron and Fire

Summary of Contents

INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality

TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight

ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions

MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring

FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers

GUNNERY ARCS

RAMMING AND COLLISIONS: Contact; After-effects of Rams and Collisions; Damage from Rams and Collisions; Locking; Ramming Special Effects; Spar Torpedoes

OPTIONAL RULES: Static Torpedoes (Mines); Mobile Torpedoes; Grounding; Shore Batteries; Mortars; Obstacles (Log Booms etc.); Machine Guns and Snipers; Morale; Boarding; Illumination (Searchlights and Flares); Submarines; Temporary Armour; Ships Alongside; Grapeshot; Turret Traverse; Towing; Forts and Fortresses; Movement under Sail (optional)

SCENARIOS: The Battle of Hampton Roads; The Battle of Iquiqui; The Battle of Angamos; Somewhere on the Yazoo River, 1863

REFERENCES

SHIP DATA TABLES: Union Ironclads; Union Seagoing Warships and Gunboats; Confederate Ironclads; Confederate Gunboats, Commerce raiders and Blockade Runners; Danish Vessels; Chilean Vessels; Peruvian Vessels; Austrian Vessels; Italian Vessels; British Vessels; French Vessels; Russian Vessels; Turkish Vessels; Generic Vessels

SHIP RECORD CARDS

SUGGESTED POINTS VALUE CALCULATION

FIRING ARC AND SAILING CIRCLE TEMPLATE

SALVO GUN FIRE TABLES

 

This page last updated on 15/07/2006