|
Summary of Contents
INTRODUCTION
SHIPS: Description and Definition of the
ships; Clean and foul hulls; Working out ship factors from historical
references; The Early Period (16th
Century); The Middle Period (17th
and early 18th Centuries); The
Late Period (late 17th and 19th
Centuries); Points Values (all periods); Creating Forts and Shore batteries
(all periods)
COMMANDERS AND CREW: Commanders; Effect
of Visibility on command; Formations; Crew; Combat effects on Command and
Crew; Taking Command; Use of Frigates
PREPARING THE BATTLE AND SETTING UP:
Climate and the Weather; Initial Deployment and Scouting; Displacement;
Off-Table Forces; Victory and Defeat
FIGHTING THE BATTLE, ORDER OF TURN
MOVEMENT: Sailing and the movement of
ships; Turning; Tacking; Hard Turns; Movement of ‘Handy’ vessels; Schooners
and ‘Fore and Aft’ Rigged vessels; Collisions and fouling; The “Nelson
Touch” (Breaking a line); Drifting; Towing; Use of Small Boats; Transferring
Commanders and Crew between ships; Effect of land; Anchoring and weighing
anchor; Leaving the Table
GUNNERY, DAMAGE AND BOARDING: Gunnery
basics; Gunnery attacks; Damage results; Fires and Burning ships; Boarding
Actions
MORALE AND PRIZES: Morale; Captured
Ships and Prizes
SCENARIOS: Scenario Format; How to use
the Scenario Information; Landing Troops; ‘Beating to Quarters’; The Raid on
Cadiz Harbour 1587; The Action off Portland Bill 1588; The Action off
Gravelines 1588; Last Stand of the Revenge 1591; Beachy Head 1690; Toulon
1744; Havana 1748; Minorca 1756; Gibraltar 1759; Quiberon Bay 1759; Ushant
1778; Arbuthnot’s Action 1781; Chesapeake Bay 1781; Battle of the Saintes
1782; Glorious First of June 1794; Cape St. Vincent 1797; Kamperduin 1797;
Battle of the Nile 1798; Copenhagen 1801; Algeciras 1801 (First Part);
Algeciras 1801 (Second Part); Calder’s Action 1805; Trafalgar 1805
GAME TEMPLATES: Record Sheets
|