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Grand Fleet Actions in the Age of Sail

Links

1580 – 1820

by Alan Butler with scenarios by David Manley

Order Code AA110 £7.00

Current Edition 2.0

36 pages; recommended scale 1/2400; complexity: 3/10; level of detail: 5/10; avg game length 2 hours; dice required: D10, D6

View Summary of Contents

The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.

They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon

There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organisations and game data for the protagonists.

Chance Cards

When we were involved in the re-fighting of the Battle of Trafalgar in 2005 we created a set of random cards to allow the game to be expanded slightly in scope. These are available to download from the site, with instructions on their use. Use the link on the right.

Download GFA Sail Corrections to Edition 1.0

 

Download GFA Sail Corrections to Edition 1.1 and 1.2

 

Download GFA Sail Clarifications to Editions 1.1

 

Download GFA Sail Templates and Record Sheets

 

Download GFA Chance Cards

Download files are written in Acrobat File Format 1.3 which is backwards compatible to Acrobat Reader 4.

This page last updated on 12/05/2008