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1580 – 1820
by Alan Butler with scenarios by David Manley
Order Code AA110
£7.00
Current Edition 2.0
36 pages; recommended scale 1/2400; complexity: 3/10; level of detail:
5/10; avg game length 2 hours; dice required: D10, D6
View Summary of
Contents
The rules cover the era from the
beginning of gunpowder (the Armada) through to the end of the era of fleet
actions in the age of sail.
They
offer a fast game system to enable fleet actions to be played and are
uncomplicated, being designed to allow a player to use squadrons of vessels
on the table top. The system gives the right feel to the action, bearing in
mind that your role is an admiral commanding a fleet, rather than as captain
commanding a ship. The intention is that each player should command at least
6 ships, and with experience two players should be able to complete
Trafalgar in an afternoon
There are 70+ different ship types
spread over three historical eras. They incorporate about 23 fleet actions
with fleet organisations and game data for the protagonists.
Chance Cards When we
were involved in the re-fighting of the Battle of Trafalgar in 2005 we
created a set of random cards to allow the game to be expanded slightly in
scope. These are available to download from the site, with instructions on
their use. Use the link on the right. |
Download GFA Sail Corrections to Edition
1.0
Download GFA Sail Corrections to
Edition 1.1 and 1.2
Download GFA Sail Clarifications to
Editions 1.1
Download GFA Sail
Templates and Record Sheets
Download GFA Chance Cards Download files are written in Acrobat File
Format 1.3 which is backwards compatible to Acrobat Reader 4. |