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Naval Wargames Rules for the Age of Sail 1650 to 1820
by David Manley
Order Code AA060
An updated version of this product is in preparation as
part of our process of
going paperless mentioned on the
Work in Progress
page.
The current edition of this title is no
longer directly available in print from us. It remains available via
an
electronic download
Current Edition 4.1
36 pages; recommended scale 1/600 to 1/2400; complexity: 6/10; level of
detail: 6/10; avg game length 2 hours; dice required: D6
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Contents
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devoted to the Form Line of Battle rules, for coverage of the rules in more
detail, optional rules, scenarios, other links etc.
These rules enable you to take on the
role of Hornblower RN, John Paul Jones or even Horatio Nelson. They are
prepared in such a way that you can take command of a squadron of Ships of
the Line, or on larger games with many players you may be given command of
but one vessel. We would recommend that each player should have up to 3
vessels under his command. Experienced players could probably handle more
once they have got an understanding of the game system. The basic rules are
quick to learn, and there are a host of optional extras to give the feel for
the period.
The basic rules are designed around
the turn of the 18th to 19th Century, however they are equally able to be
used for the Dutch Wars of the 17th Century, and there are rules covering
this.
The game sequence is managed using a
card system, which randomises when, and whose, command and action phases
happen. There are advanced and more detailed rules for actions using
frigates and smaller vessels.
9 Scenarios and 25 typical ship
classes are provided to get you into the game, as well as an easy to follow
system to create your own ships based on historical research.
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