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Summary of Contents
INTRODUCTION
THE BASICS: Scales; Equipment Required;
Bases; Die Roll Conventions; Arcs of Fire
WARSHIP DATA: Maximum Speed; Armour;
Defence Values; Armament; Destroyers and smaller vessels; Table of Guns by
Type, Calibre and Nationality; Table of Generic Guns by Calibre and
Nationality; Table of Torpedo Data by Calibre and Nationality
ADMIRALS’ RANKINGS AND CREW RATINGS
WEATHER, VISIBILITY AND GAME SET-UP:
Weather; Tactical Visibility; Strategic Visibility (Optional Rule); Effects
of Weather on Operations; Local Weather (optional); Weather effects on
Combat; Game Deployment
FORMATIONS: Formation Structure;
Independent Operation; Interaction between formations; Operating in
Formation
ORDER OF PLAY
MOVEMENT: Movement Forward and Astern;
Turning; Formation effects on Movement; Collisions and Ramming; Leaving the
table; Transferring Commanders between ships; Effects of Funnel Smoke
(Optional rule); Towing (Optional rule); Grounding (Optional rule)
SUGGESTED VICTORY POINT SYSTEM
BIBLIOGRAPHY
GUNNERY: Ranges, Lines of Sight, Arcs of
Fire; Duel System Gunnery Procedure; Battle System Gunnery Procedure; ‘On
Target’ rolls; Causing Damage; Effects of Above and Below Water Damage;
Special Hits; Gunnery Example; Use of special ammunition (Optional rule);
Combat involving Destroyers and small vessels; Effects of overloaded ships
(Optional rule)
TORPEDOES AND MINES: Torpedo Procedure;
Anti Torpedo Nets (Optional rule); Towed Torpedoes; Mines
DAMAGE REPAIRS AND MORALE: Repairs;
Fires; Morale
ADDITIONAL RULES: Torpedo Launches; Spar
Torpedoes; Submarines; Night Actions; Shore Installations
SCENARIOS: The Battle of the Yalu River;
The Battle of Manila Bay; The Battle of Santiago; The Battle of Lemnos;
Night Attack on Port Arthur; The Battle of Chemulpo; The Battle of the
Yellow Sea; The Battle of Ulsan; The Siege of Port Arthur; The Battle of
Tsu-Shima
WARSHIP DATA: Filling in the Ship Record
sheet; China; Greece; Japan; Russia; Spain; Turkey; United States
GAME TEMPLATES
SHIP RECORD SHEETS
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