|
Naval Wargames Rules for Pre Dreadnought Actions
by David Manley
Order Code AA020
An updated version of this product is in preparation as
part of our process of
going paperless mentioned on the
Work in Progress
page.
The current edition of this title is no
longer directly available in print from us. It remains available via
an
electronic download
Current Edition 2.0
44 pages; recommended scale 1/1200 to 1/3000; complexity: 6/10; level of
detail: 6/10; avg game length 2 hours; dice required: D20, D10, D6
View Summary of Contents
Download Updates, Corrections and Clarifications via the
Product Support
Menu Page
Link to
Designer's Website
for coverage of the rules in more detail, optional rules, scenarios, other
links etc.
Fire When Ready covers actions with
pre-dreadnoughts. They come with a set of rules for creating your game
statistics for your vessels using published sources such as "Jane’s" or
"Conway’s".
The rules features an choice of game
systems. The "Duel" Game is intended for use with a small number of ships
and each ship has a captain and crew generated individually. The "Battle"
system is for large battles such as Tsushima and ships operate in
formations, each of which has a Commander and ships' crew ratings are
generated for a formation.
There are alternative gunnery systems
offering simultaneous effects (which can be used with the "Duel" Game) or
sequential effects based on initiative, in which shooting follows in order
of initiative (highest scores shoot first) and where damage is applied
immediately (this can be used in either game system).
The gunnery rules include the effects
of "crossing the T" and other features. It is now possible to achieve
significant amounts of damage and multiple special hits.
There are 10 scenarios and ready
calculated ship data is provided so you can sit down and play any of them.
For ready-calculated game data for
these rules, try
Fighting Fleets |