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Naval Wargames Rules for Pre Dreadnought Actions
by David Manley
Order Code AA020
£9.00
Current Edition 2.0
44 pages; recommended scale 1/1200 to 1/3000; complexity: 6/10; level of
detail: 6/10; avg game length 2 hours; dice required: D20, D10, D6
View Summary of Contents
Fire When Ready covers actions with
pre-dreadnoughts. They come with a set of rules for creating your game
statistics for your vessels using published sources such as "Jane’s" or
"Conway’s".
The rules features an choice of game
systems. The "Duel" Game is intended for use with a small number of ships
and each ship has a captain and crew generated individually. The "Battle"
system is for large battles such as Tsushima and ships operate in
formations, each of which has a Commander and ships' crew ratings are
generated for a formation.
There are alternative gunnery systems
offering simultaneous effects (which can be used with the "Duel" Game) or
sequential effects based on initiative, in which shooting follows in order
of initiative (highest scores shoot first) and where damage is applied
immediately (this can be used in either game system).
The gunnery rules include the effects
of "crossing the T" and other features. It is now possible to achieve
significant amounts of damage and multiple special hits.
There are 10 scenarios and ready
calculated ship data is provided so you can sit down and play any of them.
Follow the link on the
right to David Manley's website devoted to the Fire When Ready
rules, for coverage of the rules in more detail, optional rules, scenarios,
other links etc.
For ready-calculated game data for
these rules, try
Fighting Fleets |