A & A Game Engineering

Home ] Up ] About A&A ] New Releases ] Product Support Menu ] Special Offers ] Game Data Programmes ] Work in Progress ] Show Dates ] Download Page ] How to Order ] Site History ] Miniatures Shop ] Currently unavailable ]

Note to users on how to navigate our site.

In the top bar you will find a PRODUCT LIST hyperlink. Use this as an index to find the product page you are looking for. Any downloads for the product can be accessed from here.

The revised
PRODUCT SUPPORT MENU
now incorporates both the old FAQ pages and the template downloads on one page. All downloads for all products can be found here.

The Site History is worth looking at because it summarises recent changes to the site. You can also navigate from the Site History to the relevant product page, and thence to the specific download for the product.

 

Fire When Ready

Links

Naval Wargames Rules for Pre Dreadnought Actions

by David Manley

Order Code AA020 £9.00 £4.50

Current Edition 2.0

44 pages; recommended scale 1/1200 to 1/3000; complexity: 6/10; level of detail: 6/10; avg game length 2 hours; dice required: D20, D10, D6

View Summary of Contents

Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s".

The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and each ship has a captain and crew generated individually. The "Battle" system is for large battles such as Tsushima and ships operate in formations, each of which has a Commander and ships' crew ratings are generated for a formation.

There are alternative gunnery systems offering simultaneous effects (which can be used with the "Duel" Game) or sequential effects based on initiative, in which shooting follows in order of initiative (highest scores shoot first) and where damage is applied immediately (this can be used in either game system).

The gunnery rules include the effects of "crossing the T" and other features. It is now possible to achieve significant amounts of damage and multiple special hits.

There are 10 scenarios and ready calculated ship data is provided so you can sit down and play any of them.

 Follow the link on the right to David Manley's website devoted to the Fire When Ready rules, for coverage of the rules in more detail, optional rules, scenarios, other links etc.

For ready-calculated game data for these rules, try Fighting Fleets

Designer's Website

Download Fire When Ready Corrections to 2nd edition (updated January 2008)

Download Fire When Ready Corrections to previous edition

Download Fire When Ready Clarifications to previous edition

Download Campaign system

Download Additional Rules

Download Sailing Rules

Download Fire When Ready blank ship cards

 

This page last updated on 08/12/2009