|
Summary of Contents
INTRODUCTION
SETTING THE SCENE: Vessel
Descriptions; Command and Control; Play Area
TURN SEQUENCE AND INITIATIVE
MOVEMENT: Moving Astern; Turning; Collisions; Drifting;
Grounding; Towing
TARGET DETECTION AND IDENTIFICATION: Detection /
Identification States; Managing “Blips” and other markers; Moving
“Blips” and “Contacts”; Notes on Detection and Identification; Radar
Detection; Detecting Radar Emissions; Sharing Detection Data; Visual
Identification of the Target; Random Visibility; Sharing Identification
Data; Starshells and Flares; Countermeasures
FIRING: Weapon Firing Arcs; Eligibility of Targets (Lines
of Fire); Gunfire; Missile Fire; Torpedo Fire; Salvo Rocket Launchers and
Rocket Pods
DAMAGE: Basic Damage Table; Damage Control
AIRCRAFT AND HELICOPTERS: Altitude; Aircraft and
Helicopter Detection and Identification; Surface to Air and Air to Air Fire;
Aircraft Damage; Air to Surface Attacks; Launching and Recovering
Helicopters
UNCONVENTIONAL CRAFT: Semi
Submersibles; Surface Effect Ships; Hydrofoils; Hovercraft; Ekranoplans;
Suicide Craft
MINE WARFARE: Types of Mines; Hits on Minelayers; Mine
Laying; Detonation; Minesweeping; Mine Hunting; Minesweeping Helicopters
LAND FORCES: Troops; Vehicles; Buildings; Use of Naval
Weapons against land targets
TABLE OF ACRONYMS AND ABBREVIATIONS
DATA TABLES: Air to Air Missiles; Anti-Ship Missiles; Guns
and Rocket launchers; SAM Systems; Special Craft; Torpedoes (Unguided);
Torpedoes (Guided); Bomb Systems; Typical Helicopters; Typical Aircraft;
Notes on Ship Data Tables
SHIP DATA TABLES |