A & A Game Engineering

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Bulldogs Away !!

Summary of Contents

INTRODUCTION

SETTING THE SCENE: Vessel Descriptions; Command and Control; Play Area

TURN SEQUENCE AND INITIATIVE

MOVEMENT: Moving Astern; Turning; Collisions; Drifting; Grounding; Towing

TARGET DETECTION AND IDENTIFICATION: Detection / Identification States; Managing “Blips” and other markers;  Moving “Blips” and “Contacts”; Notes on Detection and Identification; Radar Detection; Detecting Radar Emissions; Sharing Detection Data; Visual Identification of the Target; Random Visibility; Sharing Identification Data; Starshells and Flares; Countermeasures

FIRING: Weapon Firing Arcs; Eligibility of Targets (Lines of Fire); Gunfire; Missile Fire; Torpedo Fire; Salvo Rocket Launchers and Rocket Pods

DAMAGE:  Basic Damage Table; Damage Control

AIRCRAFT AND HELICOPTERS:  Altitude; Aircraft and Helicopter Detection and Identification; Surface to Air and Air to Air Fire; Aircraft Damage; Air to Surface Attacks; Launching and Recovering Helicopters

UNCONVENTIONAL CRAFT: Semi Submersibles; Surface Effect Ships; Hydrofoils; Hovercraft; Ekranoplans; Suicide Craft

MINE WARFARE: Types of Mines; Hits on Minelayers; Mine Laying; Detonation; Minesweeping; Mine Hunting; Minesweeping Helicopters

LAND FORCES: Troops; Vehicles; Buildings; Use of Naval Weapons against land targets

TABLE OF ACRONYMS AND ABBREVIATIONS

DATA TABLES: Air to Air Missiles; Anti-Ship Missiles; Guns and Rocket launchers; SAM Systems; Special Craft; Torpedoes (Unguided); Torpedoes (Guided); Bomb Systems; Typical Helicopters; Typical Aircraft; Notes on Ship Data Tables

SHIP DATA TABLES

This page last updated on 15/07/2006