The rules are for the recreation of small naval engagements with Fast
Attack Craft such as missile boats and smaller warships, mainly in coastal
waters. The period covered runs from the late 1950’s onwards, and allows
also for the use of aircraft and helicopters.
An important aspect of the rules is that the units can start as
unidentified “blips”, which might be dummies, and there is a simple
detection and identification system that changes the status to “contact”
(detected as an enemy vessel) and “target” where the model is deployed. If
you can get out of radar “sight” then you can revert to “blip” status again.
The shooting system allows for guns and missiles of various types, and
damage is recorded in a graded system with 5 states from intact to sunk.
Vessels can take Special hits when damaged which further degrade their
ability. There are simple rules for operating helicopters from ships, as
well as rules for anti aircraft fire with guns and missiles.
There are also additional rules for unconventional craft, mine warfare
and operations against coastal targets.
They are rounded off with extensive data tables for missiles, torpedoes,
guns, rockets, SAM systems, Air to Air missiles, ships, helicopters and
aircraft. (There are 140 sets of ship data from over 40 countries).