|
News, Views and General Information from A&A
New Product Development
(Revised December 2009)
Bookmarks on this page:
Going Paperless
From late spring 2010 it is our firm intention to "go paperless" for
reasons described below.
By way of background, as we are getting increasingly decrepit, heaving
boxes of rules around has become a nightmare, and is less than cost
effective. As small operation we cannot afford the luxury of large print
runs, and thus our overheads are fixed by the printing costs. We have always
managed to keep the cost of production at a low level, though this has
sometimes been at the cost of page count. One complaint we have had in the
past is that we removed the "Quick Play" sheets from our rules. This was
entirely down to page count. For similar reasons we have often been forced
to compact the data to fit the page count, which then inevitably led to the
need for a supplement to carry additional date.
Increased costs of postage and the recent restructure by Royal Mail of
their pricing system have not helped, especially with large orders.
As you know a few years ago we supported the Mongoose initiative with
their Wargaming Online download system which made our products generally
available round the world, rather than just in the UK. It also allowed
customers to buy our products without having to deal with the very high
international carriage charges. Wargaming Online was discontinued when
Wargamevault was introduced by OneBookShelf, and our products transferred to
the new download site. The use of the download system has in fact almost
completely replaced our retail mail order sales as a source of income, even
for UK based customers.
In the underlying system of production of our rules, we have been making
use of the MS Publisher programme for the initial layout, and from this we
have transferred the "copy" electronically as a PDF to our favoured printer
(Kall Kwik Tunbridge Wells, who have always provided us with an excellent
and friendly service). These PDFs also form the basis for the originals that
end up on the download site.
As you know some titles have ceased to be available in print for a while,
as these may have been less popular. Having assessed the success of the
download system, we have now decided that we shall not reprint any titles at
all when stocks run out. Our plan is that all titles will only be available
in digital format. This can be as a download from Wargamevault, or if you
wish you will be able to obtain a digital copy of any of our rules on a CD.
There will be benefits for the customer:
Our intention is that as a first step when you buy a title from us you will
be provided with the rules, and all updates that have been created and apply
to the edition in question will go on the CD as well (at no additional
charge - they are of course free on the website as well).
Where appropriate we will provide more "game aids" and create Game
Reference sheets.
We will be "spring cleaning" all the titles which means that corrections
and updates will be incorporated in a new edition. In most cases we will
separate the rules from the data sets, create game record sheets that you
can print selectively for your use in a game, and also provide the game data
in a consolidated form (as they appear at the moment or if possible
improved). In cases where the data may have spread into a supplement, the
supplement will become part of the product at no additional cost.
We do not intend there to be any increase in price for any of our
products, if possible we would like to reduce the price slightly. In some
cases where several titles can be combined into a single item, there is an
obvious reduction in price. We do appreciate that the customer will be
having to print his own copy at home, however he will be getting an expanded
product as described above. Should your CD fail we will be happy to exchange
it for a new one as long as it was purchased from us initially.
Air
Air Combat Operations in the 20th Century, is reaching the end of its
development work at long last. The system allows for large scale air actions,
involving bomber attacks on targets, big dogfights, etc. The rules were
initially developed with 1/600 scale in mind but for practical purposes they can
equally be played using counters if you do not have the models available.
The aircraft data has been developed so that all the whole period is covered
using one set of calculations. We looked at possible ways of preventing Camels
from Fighting MIGs, but in the end decided that the pragmatic approach was
better, and if you wish to die in droves (Camels not MIGs) you can.
Aircraft are handled in the game by using "stands", with a number of aircraft per stand.
Larger stands will get more chance of getting to their target, but are less cost
effective in terms of combat results. Formations are made up of multiple stands
under a commander. Targets have a defensive value, a toughness and (in the
modern era) a Tech Level.
There will be a simple differentiation of relative heights. Combat is only
possible between aircraft at the same height. Certain attacks against ground
targets must be carried out from specific heights.
The rules will be ready in late spring 2010, and will be the first title
released in Paperless Format (see below)
SF
Some of you may recall many years ago two products which we published:
Into the Laserzone, and Shooting Stars. We have decided to dust these
off and publish an updated version of each. Our plan at present is that they
will only be available as electronic downloads. More on these will
follow as they develop.
|