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News, Views and General Information from A&A
New Product Development
(Revised April 2011)
Bookmarks on this page:
Going Paperless
We have now "gone paperless" for
reasons described below.
By way of background, as we are getting increasingly decrepit, heaving
boxes of rules around has become a nightmare, and is less than cost
effective. As small operation we cannot afford the luxury of large print
runs, and thus our overheads are fixed by the printing costs. We have always
managed to keep the cost of production at a low level, though this has
sometimes been at the cost of page count. One complaint we have had in the
past is that we removed the "Quick Play" sheets from our rules. This was
entirely down to page count. For similar reasons we have often been forced
to compact the data to fit the page count, which then inevitably led to the
need for a supplement to carry additional data.
Increased costs of postage and the restructure by Royal Mail of
their pricing system have not helped, especially with large orders.
A few years ago we supported the Mongoose initiative with
their Wargaming Online download system which made our products generally
available round the world, rather than just in the UK. It also allowed
customers to buy our products without having to deal with the very high
international carriage charges. Wargaming Online was discontinued when
Wargamevault was introduced by OneBookShelf, and our products transferred to
the new download site. The use of the download system has in fact almost
completely replaced our retail mail order sales as a source of income, even
for UK based customers.
Most importantly, the existing editions of all our products will
continue to be supported by us.
Sea
One piece of important news is that we are
working on a second edition of Stations Manned and Ready. This will incorporate
all the corrections from the previous three editions, and for the moment we must
also say that the rules text will be amalgamated into one volume. We have
reviewed a number of options about how the game flows, and how combat works, and
intend that the basic combat system that you already know will stay as it is,
with some additional features. Some combat modifiers will vanish, while some new
factors will be included. We will give you more information about this as we fix
the changes.
Stations Manned and
Ready II release notes (June 2011)
Air
Air Combat Operations in the 20th Century, is reaching the end of its
development work at long last. The system allows for large scale air actions,
involving bomber attacks on targets, big dogfights, etc. The rules were
initially developed with 1/600 scale in mind but for practical purposes they can
equally be played using counters if you do not have the models available.
The aircraft data has been developed so that all the whole period is covered
using one set of calculations. We looked at possible ways of preventing Camels
from Fighting MIGs, but in the end decided that the pragmatic approach was
better, and if you wish to die in droves (Camels not MIGs) you can.
Aircraft are handled in the game by using "stands", with a number of aircraft per stand.
Larger stands will get more chance of getting to their target, but are less cost
effective in terms of combat results. Formations are made up of multiple stands
under a commander. Targets have a defensive value, a toughness and (in the
modern era) a Tech Level.
There will be a simple differentiation of relative heights. Combat is only
possible between aircraft at the same height. Certain attacks against ground
targets must be carried out from specific heights.
Our planned release date got "interfered with" because of various external
pressures. We are happy with the words and the test games we have played were
excellent (though we got smashed up by our playtester). We are stuck with the
question of data presentation, illustrations of play and diagrams (and I blame
Alan because he wants photos :( ).
SF
Some of you may recall many years ago two products which we published:
Into the Laserzone, and Shooting Stars. We have decided to dust these
off and publish an updated version of each. Our plan at present is that they
will only be available as electronic downloads. More on these will
follow as they develop. Sorry to say the dust cloud has re-settled in this heap
:((.
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